IFS Renderer
Fractals rendered as 3D point clouds : abstract art, nebulas, and quantum-style effects from iterated function systems.
Personal Blender projects : concept art, composites, and renders shared across Discord and social media, collected here as an overview of my work.
Fractals rendered as 3D point clouds : abstract art, nebulas, and quantum-style effects from iterated function systems.
Ideas for Helldivers 2 : Most of these projects reuse game textures and models as bases, composited into game footage to better sell the idea, get a sense for scale, and it's fun, while also poking fun at the leak community who thought a good amount of these were real.
A general planet collapse shader in Blender : swap in any world; wormhole finish rendered in IFS.
Swarming Illuminate enemies : particles pathfind in Blender, swerve around obstacles, and collide with the environment.
A large but weak unit that produces drones for defense and offense, and can harass players out of cover.
A flying factory strider that floats above the battlefield and dispatches enemy groups when it detects players.
A big spider that climbs around as maintenance workers while triggering arachnophobia.
A void creature captured by the Illuminate : body built from a custom distorted rock generator in Blender.
A deadly roly-poly variant of the hive guard : more body coverage and can roll into a ball to ram the player.
Satirical news blurbs and graphics for in-game events : visuals, headlines, and subtext are original; layout inspired by official Helldivers 2 news.
Class assignments taken further than the brief : food truck, sci-fi room, poster, and holographic display work.
Smaller pieces that do not fit the other categories.